Efektifitas Penggunaan Media Game Kahoot terhadap Hasil Belajar Kognitif Aqidah Akhlak pada Siswa Kelas VII C MTsN 1 Tuban

Authors

  • Devania Mita Sari Institut Agama Islam Nahdlatul Ulama Tuban

DOI:

https://doi.org/10.61132/jbpai.v3i6.1698

Keywords:

Aqidah Akhlak, Cognitive Learning Outcomes, Game-Based Learning, Kahoot, Learning Motivation

Abstract

This study aims to analyze the effect of the use of kahoot game media on the cognitive learning outcomes of moral beliefs in grade VII C MTS negeri 1 Tuban students. The background of this research is the low enthusiasm and learning outcomes of students in learning moral beliefs which are still dominated by conventional methods while the characteristics of agency students demand a more interactive and adaptive learning approach to technology. This study uses a quantitative approach with a quasi-experimental design of one group pretest design involving 34 students as a sample. This research instrument is in the form of a multiple-choice cognitive learning outcome test of 20 questions covering 4 levels of bloom taxonomy, namely remembering, understanding, applying, and analyzing. The data was analyzed using descriptive statistics and normalistic calculations, the results of the study showed a significant increase in students' cognitive learning outcomes where the average class score increased from 66.03 in the pre-test to 80.29 in the post-test with an engine value of 0.42 which was in the medium category. These findings identify that kahood media has a positive impact on improving students' cognitive learning outcomes.

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Published

2025-12-30

How to Cite

Devania Mita Sari. (2025). Efektifitas Penggunaan Media Game Kahoot terhadap Hasil Belajar Kognitif Aqidah Akhlak pada Siswa Kelas VII C MTsN 1 Tuban. Jurnal Budi Pekerti Agama Islam, 3(6), 338–351. https://doi.org/10.61132/jbpai.v3i6.1698

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